![]() So MORE content yet! This is a reuse and reimagining of the primary campaigns levels, but with Zombies as the enemies and a new story arch and voice over to give context. Split-screen is there too! So pleased to see someone still values a bit of couch co-op, because Halo doesn’t anymore! Upon the completion of the core campaign, Nightmare Mode unlocks. This I think, would certainly up the fun factor. A full 4 co-op campaign is a huge deal from a Call of Duty and the game is clearly designed around being played with up to 4 mates. From the safe-house co-op players can join in the campaign or various training missions. These powers have a cool-down meter and are certainly fun, often buying you valuable time to get to cover and recover some health. There are abilities to manipulate or control robots systems, control battlefield situations by using stealth and smokes screens, or thirdly, to just reek chaos on enemies with micro drones or inducing involuntary vomiting. These abilities have three trees which are unlocked and levelled up. ![]() Before deploying to the next mission, players can choose their own load-out, gadgets and abilities. The effect is a blur of chaotic colours and indicators which certainly feel futuristic but how helpful they are is negligible.īetween each mission, you return to a Safe-House which is essentially an interactive menu where level up ‘Tokens’ can be spent, to unlock sci-fi abilities or unlock preferred weapons and attachments. As an augmented future soldier, a huge amount of information is overlaid onto the new CoD HUD, to highlight enemies, danger zones and incoming threats. There is the odd Mech to bring down, but the battles are dull, lacking any feeling of scale. Targets will either be stationary humans sitting behind cover, popping out now and then to shoot you…or they will be bullet-sponge robots that rush straight into the path of your shotgun. Even though we have new consoles with processing grunt up the wazoo, no computing resources seem to have been dedicated to enemy A.I. The mission levels have great variety, each can be traversed at speed with the new traversal skills like wall running and booster packs. Luckily, the moment to moment gameplay is still the tight CoD corridor shooting we all know and love. Think ‘Michael Bay’ story telling with everything turned up to ‘11’…. By the tenth or so hour, I just wanted it to be over. It becomes so involved in its own silliness towards the end, that the story was hard bare. The futuristic narrative could be taken from any ‘B’ grade clichéd sci-fi, – Man vs Machine – movie from the last 20 years. The rest of the star power cast are weighed down with silly dialogue and an endless supply of acronyms. I cannot even count the number of times I cringed listening to him. The full-time ‘buddy’ character for this 2065 Sci-Fi thrill ride, Sgt Hendricks, is totally unlikeable and feels like the only request from the Treyarch voice work director was ….“Be intense!!”. The underlying story and narrative delivery is painful. Even with some seriously good actors being bought in to do the motion capture and voice work. Unfortunately, the good design choices start to fall over once the game begins proper. ![]() Female leads in First Person Shooters are unusual and hats off to Treyarch Studios for having a fully animated and voiced female OR male lead. all 45gigs of it! After waiting for my hard drive to suck up the huge file, I loaded up the game and was very impressed to see that players now have the option to play through as a female lead character. Before I could play the Campaign, I had to opt in to download it…. Hell, when I downloaded the digital version of CoD:BLOPS3 and hit start, only the multiplayer was available to play. Really, I am under no illusions that Call of Duty multiplayer is the real star of the series now. I say all-important single player, but perhaps I am showing my age, thinking the campaign is still a core part of a Call of Duty game. Unfortunately, the all-important single player experience is complete nonsense. And, some of my hopes have come to fruition, especially in relation to the Multiplayer and Zombies Mode. Considering the resources and money thrown at Black Ops 3, I had high hopes. But since then, my love for the Call of Duty games has slowly been eroded with each yearly iteration. A stellar single player campaign and a multiplayer experience that set the new gold standard for online gaming. But does a sheer volume of stuff, mean that quality has been overlooked?Ĭall of Duty 4: Modern Warfare, was a phenomenon that changed console gaming forever. The new multiplayer, bombastic campaign and the returning Zombies Mode are all packed with hours of pop-gun action. If a review score just came down to the amount of content on offer in a game, the latest Call of Duty outing would be an 11 out of 10.
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